To achieve its goal and break through the complex technological infrastructure of its opponent, the group of participants in a role play (so called LARP) game that embodies political sabotage needs to develop creative practices of re-shaping and re-design of casual day-to-day objects. Through expressive means of (not only) game design, on the edge of a mockumentary, speculative fiction and performance art No Blade Of Grass aims to explore the potential of shared action in space to spark off collective imagination that could potentially lead to real societal changes.